import Toybox.Lang; // Configurable padel rules. v1 uses the defaults below; a future settings // screen will mutate an instance of this class — the engine reads it as-is. class RulesConfig { public var goldenPoint as Boolean; // true = sudden death at 40-40 public var gamesPerSet as Number; // games needed to take a set (before win-by-2) public var setsToWin as Number; // sets needed to win the match public var tiebreakEnabled as Boolean; // play a tiebreak at gamesPerSet-all public var tiebreakTarget as Number; // points needed to win a tiebreak (before win-by-2) public function initialize() { goldenPoint = true; gamesPerSet = 6; setsToWin = 2; tiebreakEnabled = true; tiebreakTarget = 7; } }