Fix login theme layering, restyle login card, add photo rotation with dynamic accent

- theme.properties: keep loading the keycloak.v2 parent stylesheet (previously
  shadowed by our same-named css/styles.css, so the base card grid/layout
  never loaded); our overrides now live in resources/css/custom.css.
- custom.css: rewritten against the real rendered markup/PatternFly tokens
  (#keycloak-bg, .pf-v5-c-login__main, #kc-login) instead of guessed
  selectors, with a frosted-glass card, dark-mode variant, and rounded
  inputs/buttons.
- bg-picker.js: picks the background photo deterministically by epoch-day
  from an IMAGES list (add filenames as new photos are uploaded), and
  derives the card's accent color (top border + primary button) from the
  chosen photo via saturation-weighted dominant-hue extraction.
- dev/: local static preview (real login markup snapshot + vendored
  Font Awesome glyph) to iterate on the theme without redeploying.
This commit is contained in:
2026-07-24 19:11:13 +02:00
parent 8beecff42d
commit 0c3db46b89
6 changed files with 360 additions and 40 deletions

View File

@@ -0,0 +1,112 @@
(function () {
// Add new filenames here as they're uploaded to resources/img/.
var IMAGES = ["1.jpg"];
var epochDay = Math.floor(Date.now() / 86400000);
var chosen = IMAGES[epochDay % IMAGES.length];
var url = new URL("../img/" + chosen, document.currentScript.src).href;
document.documentElement.style.setProperty("--login-bg-image", "url(" + JSON.stringify(url) + ")");
// Derive the login card's accent color (--keycloak-card-top-color, the top
// border strip) from whichever background photo was picked above, instead
// of hard-coding one color that only suits a single image.
var img = new Image();
img.crossOrigin = "anonymous";
img.onload = function () {
var accent = dominantAccentColor(img);
if (accent) {
document.documentElement.style.setProperty("--keycloak-card-top-color", accent);
}
};
img.src = url;
function dominantAccentColor(img) {
var canvas = document.createElement("canvas");
var w = 100;
var h = Math.max(1, Math.round((img.naturalHeight / img.naturalWidth) * w));
canvas.width = w;
canvas.height = h;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0, w, h);
var data;
try {
data = ctx.getImageData(0, 0, w, h).data;
} catch (e) {
return null; // canvas tainted (image not same-origin / no CORS headers)
}
// Bucket pixels by hue. A large, pale, uniform area (sky) still adds up
// to a bigger SUM of vividness than a smaller, richly-colored subject
// (lavender rows), so summing alone still lets area win. Score each bin
// by its MEAN vividness instead - that measures "how saturated is this
// hue, typically" rather than "how much area does this hue cover" - with
// a minimum-population floor so a handful of stray outlier pixels can't
// win by having a freakishly high average.
var HUE_BINS = 36; // 10 degrees each
var binCount = new Array(HUE_BINS).fill(0);
var binScore = new Array(HUE_BINS).fill(0);
var binR = new Array(HUE_BINS).fill(0);
var binG = new Array(HUE_BINS).fill(0);
var binB = new Array(HUE_BINS).fill(0);
var totalPixels = 0;
for (var i = 0; i < data.length; i += 4) {
var r = data[i], g = data[i + 1], b = data[i + 2];
totalPixels++;
var hsl = rgbToHsl(r, g, b);
if (hsl.s < 0.12) continue; // skip near-greys/whites/blacks
var lightnessWeight = 1 - Math.abs(hsl.l - 0.5) * 2;
var score = hsl.s * lightnessWeight;
if (score <= 0) continue;
var bin = Math.floor(hsl.h / (360 / HUE_BINS)) % HUE_BINS;
binCount[bin]++;
binScore[bin] += score;
binR[bin] += r * score;
binG[bin] += g * score;
binB[bin] += b * score;
}
var minPopulation = totalPixels * 0.02; // ignore hues covering <2% of the image
var best = -1;
var bestMean = 0;
for (var j = 0; j < HUE_BINS; j++) {
if (binCount[j] < minPopulation) continue;
var mean = binScore[j] / binCount[j];
if (mean > bestMean) {
bestMean = mean;
best = j;
}
}
if (best === -1) return null;
var r2 = Math.round(binR[best] / binScore[best]);
var g2 = Math.round(binG[best] / binScore[best]);
var b2 = Math.round(binB[best] / binScore[best]);
return "rgb(" + r2 + ", " + g2 + ", " + b2 + ")";
}
function rgbToHsl(r, g, b) {
r /= 255;
g /= 255;
b /= 255;
var max = Math.max(r, g, b), min = Math.min(r, g, b);
var h, s, l = (max + min) / 2;
if (max === min) {
h = s = 0;
} else {
var d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
case g: h = (b - r) / d + 2; break;
default: h = (r - g) / d + 4; break;
}
h *= 60;
}
return { h: h, s: s, l: l };
}
})();